![]() ![]() Panel bug: When switches are blocked by glass panels dropping onto it the right way allows you to press the switch through the panel, this is only applicable to Area 51, where it allows you to skip most of the level (although this trick has recently been superseded by a certain type of cornerbug). Quicksand Bug: By grabbing at certain places it's possible to go "under" walls and other obstacles through quicksand.Įxposure meter bug: Saving and loading while swimming in the Antarctica levels refills your exposure bar without having to leave the water. Flicker motion is a special cornerbug that allows motion while "stuck" in a ceiling.įence Bug, Block and Crack bug: Certain textures seams can be jumped through, allowing you to essentially go through some walls and corners.ĭive Bug: Swan dive into a wall at a very precise angle and you can fall any distance without dying (if there's a wall and the means to get the right angle anyway). This run is glitchless (basically, because I felt like it), the tricks disallowed by this category are (the ones applicable to TR3 anyway):Ĭornerbug and Flicker Motion: There are many (emphasis) ways to embed into corners in the original five TR games, the way the engine works means you "teleport" to the top of the block it is being used on (although not always sometimes what happens is more arbitrary and random, like triggering certain things before you are supposed to). Thanks to all the SDA staff, everyone on Tombrunner, the person who emailed me the Antarctica boat trick ages ago (which I learned about, but didn't use in my last TR3 run, but did this time), and anyone else I forgot. This also combined with the fact that the then-recent Fraps 2.9.5 fixed the crippling recording issues the second and third Tomb Raider games had before then, allowing me to record and play at an acceptable quality without having to jump through hoops and also that I managed to get a gamepad working and wanted to give it a torture test (it passed). ![]() The Hoff on Tomb Runner had also made a glitched run that came in under two hours, so I wanted to see how far I could push it glitchless. I was supposed to be improving my Tomb Raider 2 run (along with making an SS TR1 run), which is extremely outdated by the standards of my current skill level and knowledge about the game, but then XRiku89 on made a glitchless secrets runs of Tomb Raider 3, and watching that and seeing all the improvements he managed to fit in inspired me to improve my already not-bad TR 3 run for a third time and max it out as much as possible. ![]()
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